Description
GOLDWASH is a cozy colony game about real water. A greedy goblin lands on a dead, dry, burning land with nothing to his name. From a handful of eggs hatch the Kibus: tiny, cute elemental creatures who dig, carry and harvest for him. Together you carve trenches into the earth, and real water runs into every channel you dig. Wherever it flows, grass, flowers and trees come back to life.
By day, you wash gold from the streams and grow your camp. By night, the Brûlants, fire creatures born from the dry earth, come out to burn everything you have brought back. Your best weapon is the water itself: build a dam, let it fill, then open it and drown them in a wave. GOLDWASH is built in Unreal Engine 5.8 with a fully diggable voxel terrain, flowing water and Lumen lighting, by a solo developer in France.
Features
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Real water that follows your shovel
Dig anywhere in a fully diggable voxel world. Water flows into every trench, pond and canal you carve.
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Bring a dead land back to life
Wherever the water reaches, the land turns green again: grass, flowers, and orchards that bear fruit once more.
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Hatch your crew of Kibus
Tiny elemental creatures that dig, carry and harvest for you. Each one has its own element and personality.
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Wash gold by day
Pan the streams for gold, feed the goblin's greed and grow your little camp by the river.
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Drown the fire at night
The Brûlants rise after dark to burn the land. Build a dam, let it fill, and release the wave.
Trailer
This is a concept trailer: it shows the world and the story of GOLDWASH. Gameplay footage is coming soon. Watch on YouTube: youtu.be/VwPMim-br64 · Short: youtube.com/shorts/2eMJWB5s0qU
Screenshots
Captured in Unreal Engine 5. Work in progress. Click an image for the full 1920 px JPEG, or download everything as a .zip.
Gameplay: before / after water
The core of GOLDWASH in one image. Top: a dead orchard. Bottom: the Kibus have brought water to it, and the trees come back to life and bear fruit again.
In-game capture with the work-in-progress interface. 1080×1350 JPEG.
Download imageLogo & Icon
About ORIGIN
ORIGIN is a small independent studio based in France, run by a solo developer. The studio also shares Unreal Engine 5 and Blender tutorials in French on its YouTube channel. The Kibus come from ORIGIN's own creature universe, and GOLDWASH is the game where they finally get to work.
The road ahead for GOLDWASH: a closed beta, a Kickstarter campaign, and a full release on Steam in 2027.
- Unreal Engine 5.8
- Voxel Plugin
- Fluid Flux
- Lumen
Contact
Contact: via Discord or X DM







